Blodhgarm Dethahal wrote:If you really can't think of any Amarr ship that doesn't rely completely on Scorch then you don't know how to use Amarr's full potential.
See..
Punsiher.. excelent for brawling
Tormentor.. also good brawling ship
Maller.. good brawling as well.. not a bad bait too
Navy Augoror.. has great staying power and solid DPS in addition to 2 utility highs!
Harbinger.. you could shield tank it and kite but really? a good frontline fit for this works well
Navy Harbinger.. also a good frontline fighter.. fun to dual web frigs and blap them with Conflag because of the tracking bonus
Apoc/Navy Apoc/Navy Geddon.. all good ships to supply supplemental DPS to a small Gang w/o Scorch
Scorch is far from Amarr's only ammo type, there are plenty more ships that can use other ammos effectively.
Punisher: Is slow and has only 2 mids, meaning no range control. It relies on Scorch to save its ass from anything that tries to scram-kite, and relies on Scorch to apply damage to other true brawlers (that have higher tracking and DPS at close range while having sufficient tank to survive to that point) before they get in close and close the deal.
Tormentor: Oh lawdy, a 3rd mid! Still is slow in comparison to most other Frigates, and relies on Scorch to save it from anything that doens't want to hump it. Can also be flown frequently as a heavy scram kiter. It is doable without Scorch, but you'd be better off with any other true brawler.
Maller: See Punisher. Uses Scorch to chase off kiters (out to around warp disruptor range) and to apply damage to other, higher damage, better tracking brawlers.
Navy Augoror: Okay, I'll agree. It's just frakking awesome. But Scorch isn't to be scoffed at at all.
Harbinger: See Maller, Punisher. Really, bricks with range control and only moderate DPS/tracking are absolutely reliant on establishing early advantage to others with better damage and application in their preferred ranges. It also has enough mids for full tackle and a cap booster! Wow, now we don't have to decide between application and crippling capacitor issues or capacitor security and inability to apply damage.
Navy Harbinger: The Phantasm 2.0. Can't disagree here, finally some tracking to compete with other brawl boats, and FRAKKING MID SLOTS!
Apoc/Napoc: ... Have you ever heard of Foxcats? Also, 100km Pulse Lasers with great tracking for the DPS they are applying at that range is great.
Navy Geddon: For use as a facemelter, keep at 20km with lower transversal, load conflag, melt face.